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9. When tracking in Ableton, the sample rate should be less than 100k.
25. Using colour code markers and labelling tracks in Ableton saves time, allows creativity, smooth workflow and and reduces confusion when dealing with multiple tracks.
10. When mixing or editing in Ableton, the sample rate should be at the highest.
26. Saving space on screen can be achieved by creating a ‘group’ using Command/S
11. To name tracks, use Command/R.
27. Using ‘collections’ will help to keep files tidy and easily accessible.
1. The most efficient way to explore the functions of your DAW (Ableton) is to:-
12. Tracks don’t need to be named until later.
28. The pathway for ‘effects’ is:- Finder window (top left audio arrow)/audio effects/double click on choice.
2. When using DAW, it is easy to see when a function is switched on because the appropriate button will be
13. On the Ableton DAW the ‘solo’ buttons are red.
29. Effects can be added into a track by click and drag.
3. A MIDI keyboard or controller
14. ‘Solo’ buttons enable the producer to hear only one voice/instrument.
30. There are certain limits to creativity when using effects.
4. ‘Click’ refers to
15. All recorded tracks are eventually sent to the Master.
5. Clipping creates sound waves which are:-
16. Console is a universal audio software that makes sure that you get the right amount of signal into Ableton.
1. Ableton is a Digital Audio Workstation.
17. It is best to aim for a middle range signal when adjusting the signal on Console.
2. Routing is about signal flow.
18. Once the signal in Console is correct, it can then be received in Ableton by renaming according to the instrument being used, selecting the channel number, turning ‘track’ on and then press record or arm.
3. A sample rate of 48K uses more CPU resources.
19. ‘Clipping’ is sometimes called ‘peaking’ or ‘overdrive’.
4. Buffer size is a way of controlling CPU usage.
20. ‘Clipping’ is when an audio signal is amplified past the minimum allowed limit and it leads to distortion and lowering of sound quality.
5. The lower the buffer size, the better your computer will run and the more plugins and tracks you can run.
21. ‘Gain’ simply refers to the volume at the input, whereas ‘Volume’ refers to loudness at the output.‘Gain’ simply refers to the volume at the input, whereas ‘Volume’ refers to loudness at the output.
6. To create tracks, you use the Command/T button while holding the Shift key.
22. ‘Gain’ affects the quality and tone of a sound.
7. To Create a MIDI track, hold the Shift and press Command/T.
23. Create new track/ rename / track on / check routing/ record on/ monitor on Auto = signal.
8. When setting up your Interface, select input and output and then highlight all inputs and outputs.
24. The ‘key’ button selects and/or changes the number which activates ‘record.’